AI Insights · Timothy · April 2022
Top 5 Disney Games Performance in Panama, Q1 2022
Discover how the top 5 Disney games performed on a unified platform in Panama during the first quarter of 2022, based on data from Sensor Tower.
The first quarter of 2022 saw varying performances for the top 5 Disney games in Panama on a unified platform. Here's a detailed look at the trends in weekly downloads, revenue, and active users for each app.
Marvel Contest of Champions from Kabam Games, Inc. exhibited fluctuating weekly revenue, starting at approximately $1.2K and dropping to around $329 in early January, before peaking at $1K in early February. Downloads saw a downward trend, starting at 411 and declining to around 110 in mid-February. Active users started at 1.5K and dipped to just below 1K by the end of March.
MARVEL Future Fight by Netmarble Corporation experienced a decline in weekly revenue, beginning at $234 and stabilizing around $125 by the end of March. Downloads peaked at 1.2K in late January but decreased significantly to around 100 in March. Active users started strong at 3.9K, peaking at nearly 5K in late January, and then gradually declined to 3.5K by the end of March.
Star Wars™: Galaxy of Heroes from Electronic Arts showed stable weekly revenue, with notable peaks at $204 in late December and late March. Downloads fluctuated slightly, with a peak of 84 in mid-March. Active users saw consistent growth from 2.6K in late December to 3.4K in mid-March, before settling at 2.8K by the end of the quarter.
MARVEL Strike Force: Squad RPG by Scopely, Inc. had a relatively stable revenue pattern, hovering around $70 to $140 throughout the quarter. Downloads were modest, peaking at 133 in early January and showing a minor increase to 87 by the end of March. Active users saw a decrease from 417 in late December to around 289 by the end of March.
The Simpsons™: Tapped Out from Electronic Arts displayed a steady weekly revenue, ranging from $39 to $103, with a peak of $82 in late March. Downloads were highest at 440 in mid-January and showed a moderate increase to 158 by the end of March. Active users started at 2.6K in late December, peaking at 2.5K in early March, before ending the quarter at 1.8K.
These insights are based on data from Sensor Tower. For more in-depth analysis and information, visit Sensor Tower.